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authorCampbell Barton <ideasman42@gmail.com>2019-02-06 01:15:16 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-06 01:15:16 +0300
commitdbd7f36da8ec3ac1c2898aee346beecb86aac8a2 (patch)
tree0d77061a4305b7bcfef13bb753089e5f6f21e7c3 /source/blender/draw/CMakeLists.txt
parenta245d533514e335f028cfa6cdb26614ed0982484 (diff)
GPU: refactor clipped drawing from DRW into GPU
Needed to fix T61196, supporting clipped back-buffer in the 3D view which is done outside the draw module. It was also inconvenient having DRW_shader_* versions of GPU_shader_* API calls. - Clipping distances are now supported as a shader configuration for builtin shaders. - Add shader config argument when accessing builtin shaders. - Move GPU_shader_create_from_arrays() from DRW to GPU.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r--source/blender/draw/CMakeLists.txt3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 1b7c2a15cc3..74a9b3ae21e 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -50,7 +50,6 @@ set(INC_SYS
set(SRC
intern/draw_anim_viz.c
intern/draw_armature.c
- intern/draw_builtin_shader.c
intern/draw_cache.c
intern/draw_cache_impl_curve.c
intern/draw_cache_impl_displist.c
@@ -130,7 +129,6 @@ set(SRC
DRW_engine.h
intern/DRW_render.h
- intern/draw_builtin_shader.h
intern/draw_cache.h
intern/draw_cache_impl.h
intern/draw_common.h
@@ -248,7 +246,6 @@ data_to_c_simple(modes/shaders/common_hair_refine_vert.glsl SRC)
data_to_c_simple(modes/shaders/common_view_lib.glsl SRC)
data_to_c_simple(modes/shaders/common_fxaa_lib.glsl SRC)
data_to_c_simple(modes/shaders/common_fullscreen_vert.glsl SRC)
-data_to_c_simple(modes/shaders/common_world_clip_lib.glsl SRC)
data_to_c_simple(modes/shaders/animviz_mpath_lines_vert.glsl SRC)
data_to_c_simple(modes/shaders/animviz_mpath_lines_geom.glsl SRC)
data_to_c_simple(modes/shaders/animviz_mpath_points_vert.glsl SRC)