diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-03-11 19:07:43 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2020-03-11 19:12:16 +0300 |
commit | c476c36e400883d929a7149def8dcb6ad6157a86 (patch) | |
tree | c19c43ad1ed82f333c08bee7d2096024fed812dd /source/blender/draw/CMakeLists.txt | |
parent | f01bc597a8e6bf5df19f1af0c422918c96b25e41 (diff) |
Workbench Simplification Refactor
This patch is (almost) a complete rewrite of workbench engine.
The features remain unchanged but the code quality is greatly improved.
Hair shading is brighter but also more correct.
This also introduce the concept of `DRWShaderLibrary` to make a simple
include system inside the GLSL files.
Differential Revision: https://developer.blender.org/D7060
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 47 |
1 files changed, 25 insertions, 22 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index 1f04739644e..fe03a32fd07 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -97,19 +97,18 @@ set(SRC engines/eevee/eevee_subsurface.c engines/eevee/eevee_temporal_sampling.c engines/eevee/eevee_volumes.c - engines/workbench/solid_mode.c - engines/workbench/transparent_mode.c engines/workbench/workbench_data.c - engines/workbench/workbench_deferred.c - engines/workbench/workbench_effect_aa.c + engines/workbench/workbench_effect_antialiasing.c + engines/workbench/workbench_effect_cavity.c engines/workbench/workbench_effect_dof.c - engines/workbench/workbench_effect_fxaa.c - engines/workbench/workbench_effect_taa.c + engines/workbench/workbench_effect_outline.c engines/workbench/workbench_engine.c - engines/workbench/workbench_forward.c engines/workbench/workbench_materials.c + engines/workbench/workbench_opaque.c engines/workbench/workbench_render.c - engines/workbench/workbench_studiolight.c + engines/workbench/workbench_shader.c + engines/workbench/workbench_shadow.c + engines/workbench/workbench_transparent.c engines/workbench/workbench_volume.c engines/external/external_engine.c engines/gpencil/gpencil_antialiasing.c @@ -247,28 +246,32 @@ data_to_c_simple(engines/eevee/shaders/volumetric_scatter_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/volumetric_integration_frag.glsl SRC) data_to_c_simple(engines/workbench/shaders/workbench_cavity_lib.glsl SRC) -data_to_c_simple(engines/workbench/shaders/workbench_cavity_frag.glsl SRC) data_to_c_simple(engines/workbench/shaders/workbench_common_lib.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_composite_frag.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_curvature_lib.glsl SRC) data_to_c_simple(engines/workbench/shaders/workbench_data_lib.glsl SRC) -data_to_c_simple(engines/workbench/shaders/workbench_deferred_composite_frag.glsl SRC) -data_to_c_simple(engines/workbench/shaders/workbench_deferred_background_frag.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_effect_cavity_frag.glsl SRC) data_to_c_simple(engines/workbench/shaders/workbench_effect_dof_frag.glsl SRC) -data_to_c_simple(engines/workbench/shaders/workbench_effect_fxaa_frag.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_effect_outline_frag.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_effect_smaa_frag.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_effect_smaa_vert.glsl SRC) data_to_c_simple(engines/workbench/shaders/workbench_effect_taa_frag.glsl SRC) -data_to_c_simple(engines/workbench/shaders/workbench_forward_composite_frag.glsl SRC) -data_to_c_simple(engines/workbench/shaders/workbench_forward_depth_frag.glsl SRC) -data_to_c_simple(engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl SRC) -data_to_c_simple(engines/workbench/shaders/workbench_ghost_resolve_frag.glsl SRC) -data_to_c_simple(engines/workbench/shaders/workbench_object_outline_lib.glsl SRC) -data_to_c_simple(engines/workbench/shaders/workbench_curvature_lib.glsl SRC) -data_to_c_simple(engines/workbench/shaders/workbench_prepass_vert.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_image_lib.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_matcap_lib.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_material_lib.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_merge_infront_frag.glsl SRC) data_to_c_simple(engines/workbench/shaders/workbench_prepass_frag.glsl SRC) -data_to_c_simple(engines/workbench/shaders/workbench_shadow_vert.glsl SRC) -data_to_c_simple(engines/workbench/shaders/workbench_shadow_geom.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_prepass_hair_vert.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_prepass_vert.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_shader_interface_lib.glsl SRC) data_to_c_simple(engines/workbench/shaders/workbench_shadow_caps_geom.glsl SRC) data_to_c_simple(engines/workbench/shaders/workbench_shadow_debug_frag.glsl SRC) -data_to_c_simple(engines/workbench/shaders/workbench_volume_vert.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_shadow_geom.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_shadow_vert.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_transparent_accum_frag.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_transparent_resolve_frag.glsl SRC) data_to_c_simple(engines/workbench/shaders/workbench_volume_frag.glsl SRC) +data_to_c_simple(engines/workbench/shaders/workbench_volume_vert.glsl SRC) data_to_c_simple(engines/workbench/shaders/workbench_world_light_lib.glsl SRC) data_to_c_simple(intern/shaders/common_colormanagement_lib.glsl SRC) |