diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-30 14:55:13 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-30 17:44:58 +0300 |
commit | da741013a1e1b2e7c4f61a9486588253a457afd2 (patch) | |
tree | b491c53eadf1fcc07e2a326d000b1c94fbf07f48 /source/blender/draw/CMakeLists.txt | |
parent | 55401fbb3d0daa82c999e388c2b5b87e7113b091 (diff) |
EEVEE: GLSL refactor/cleanup
- add the use of DRWShaderLibrary to EEVEE's glsl codebase to reduce code
complexity and duplication.
- split bsdf_common_lib.glsl into multiple sub library which are now shared
with other engines.
- the surface shader code is now more organised and have its own files.
- change default world to use a material nodetree and make lookdev shader
more clear.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D8306
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index c942e12020d..8bd4832e446 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -187,10 +187,10 @@ set(LIB ) data_to_c_simple(engines/eevee/shaders/ambient_occlusion_lib.glsl SRC) -data_to_c_simple(engines/eevee/shaders/default_frag.glsl SRC) -data_to_c_simple(engines/eevee/shaders/default_world_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/background_vert.glsl SRC) +data_to_c_simple(engines/eevee/shaders/closure_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/common_uniforms_lib.glsl SRC) +data_to_c_simple(engines/eevee/shaders/common_utiltex_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/lights_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl SRC) @@ -205,8 +205,8 @@ data_to_c_simple(engines/eevee/shaders/lightprobe_grid_display_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_grid_fill_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_planar_display_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_planar_display_vert.glsl SRC) -data_to_c_simple(engines/eevee/shaders/lit_surface_frag.glsl SRC) -data_to_c_simple(engines/eevee/shaders/lit_surface_vert.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lookdev_world_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/closure_lit_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_bloom_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_dof_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_dof_frag.glsl SRC) @@ -230,7 +230,6 @@ data_to_c_simple(engines/eevee/shaders/object_motion_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/prepass_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/prepass_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/shadow_accum_frag.glsl SRC) - data_to_c_simple(engines/eevee/shaders/shadow_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/shadow_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/bsdf_lut_frag.glsl SRC) @@ -241,9 +240,14 @@ data_to_c_simple(engines/eevee/shaders/octahedron_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/cubemap_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/bsdf_sampling_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/raytrace_lib.glsl SRC) +data_to_c_simple(engines/eevee/shaders/renderpass_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/renderpass_postprocess_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/ltc_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/ssr_lib.glsl SRC) +data_to_c_simple(engines/eevee/shaders/surface_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/surface_geom.glsl SRC) +data_to_c_simple(engines/eevee/shaders/surface_lib.glsl SRC) +data_to_c_simple(engines/eevee/shaders/surface_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/update_noise_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/volumetric_accum_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/volumetric_lib.glsl SRC) @@ -289,6 +293,8 @@ data_to_c_simple(intern/shaders/common_globals_lib.glsl SRC) data_to_c_simple(intern/shaders/common_pointcloud_lib.glsl SRC) data_to_c_simple(intern/shaders/common_hair_lib.glsl SRC) data_to_c_simple(intern/shaders/common_hair_refine_vert.glsl SRC) +data_to_c_simple(intern/shaders/common_math_lib.glsl SRC) +data_to_c_simple(intern/shaders/common_math_geom_lib.glsl SRC) data_to_c_simple(intern/shaders/common_view_lib.glsl SRC) data_to_c_simple(intern/shaders/common_fxaa_lib.glsl SRC) data_to_c_simple(intern/shaders/common_smaa_lib.glsl SRC) |