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author | Campbell Barton <ideasman42@gmail.com> | 2019-01-24 07:02:40 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-24 08:14:00 +0300 |
commit | 04d18b117c2f95b0b28df12c9ddac06b018d6236 (patch) | |
tree | 2c2975e479dc40083c664e48f26d683b61010846 /source/blender/draw/CMakeLists.txt | |
parent | 1d908bffddb4c9815a986305ad4588032b81deee (diff) |
DRW: API for own versions of builtin GPU shaders
DRW_shader_get_builtin_shader can replace GPU_shader_get_builtin_shader
when we need to support clipping.
Use this for loose point & wire drawing in object mode,
clips edges in lattice edit mode.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index a305d18a592..c25d5564b21 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -55,6 +55,7 @@ set(INC_SYS set(SRC intern/draw_anim_viz.c intern/draw_armature.c + intern/draw_builtin_shader.c intern/draw_cache.c intern/draw_cache_impl_curve.c intern/draw_cache_impl_displist.c @@ -133,6 +134,7 @@ set(SRC DRW_engine.h intern/DRW_render.h + intern/draw_builtin_shader.h intern/draw_cache.h intern/draw_cache_impl.h intern/draw_common.h @@ -323,6 +325,8 @@ data_to_c_simple(modes/shaders/particle_strand_frag.glsl SRC) data_to_c_simple(modes/shaders/particle_strand_vert.glsl SRC) data_to_c_simple(modes/shaders/sculpt_mask_vert.glsl SRC) data_to_c_simple(modes/shaders/volume_velocity_vert.glsl SRC) +data_to_c_simple(modes/shaders/drw_shader_3D_vert.glsl SRC) +data_to_c_simple(modes/shaders/drw_shader_3D_smooth_color_vert.glsl SRC) data_to_c_simple(engines/gpencil/shaders/gpencil_fill_vert.glsl SRC) data_to_c_simple(engines/gpencil/shaders/gpencil_fill_frag.glsl SRC) |