diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-12-04 03:31:36 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2019-12-05 00:32:17 +0300 |
commit | 6d3eb85f66ae93d9d4859ef3264f1a1b2ae4fa36 (patch) | |
tree | a18be546ae0daee539de83bcddea7ee4e2195e24 /source/blender/draw/CMakeLists.txt | |
parent | e203f69bc3eb0c3c77820d54821c2e71469f36d1 (diff) |
Overlay Engine: Simplify outline rendering by using the antialiasing pass
This use the overlay AA pass to antialias the selection outlines.
This also do all search and expand in one pass and reduce the computation
time and memory used (2 x 32bit/pixel buffer less).
Note that the aliasing is a bit worse than the old FXAA that we used to have.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index ea52d8e8f1f..88caafb0c00 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -360,12 +360,10 @@ data_to_c_simple(engines/overlay/shaders/motion_path_line_geom.glsl SRC) data_to_c_simple(engines/overlay/shaders/motion_path_line_vert.glsl SRC) data_to_c_simple(engines/overlay/shaders/motion_path_point_vert.glsl SRC) data_to_c_simple(engines/overlay/shaders/outline_detect_frag.glsl SRC) -data_to_c_simple(engines/overlay/shaders/outline_expand_frag.glsl SRC) data_to_c_simple(engines/overlay/shaders/outline_prepass_frag.glsl SRC) data_to_c_simple(engines/overlay/shaders/outline_prepass_geom.glsl SRC) data_to_c_simple(engines/overlay/shaders/outline_prepass_vert.glsl SRC) data_to_c_simple(engines/overlay/shaders/outline_lightprobe_grid_vert.glsl SRC) -data_to_c_simple(engines/overlay/shaders/outline_resolve_frag.glsl SRC) data_to_c_simple(engines/overlay/shaders/paint_face_vert.glsl SRC) data_to_c_simple(engines/overlay/shaders/paint_point_vert.glsl SRC) data_to_c_simple(engines/overlay/shaders/paint_texture_frag.glsl SRC) |