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authorClément Foucault <foucault.clem@gmail.com>2022-07-13 18:31:04 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-07-21 16:50:35 +0300
commite022753d7a675604e507b156b2dae658cd6d7a0c (patch)
tree6c9cc65bec18fc3502cd9067af50fbadbb41e97e /source/blender/draw/CMakeLists.txt
parent2bad3577c079a738030ec252e906122c24315e98 (diff)
EEVEE-Next: Add Temporal-AntiAliasing
The improvements over the old implementation are: - Improved history reprojection filter (catmull-rom) - Use proper velocity for history reprojection. - History clipping is now done in YCoCg color space using better algorithm. - Velocity is dilated to keep correct edge anti-aliasing on moving objects. As a result, the 3x3 blocks that made the image smoother in the previous implementation are no longer visible is replaced by correct antialiasing. This removes the velocity resolve pass in order to reduce the bandwidth usage. The velocities are just resolved as they are loadded in the film pass.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r--source/blender/draw/CMakeLists.txt1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 55d789f64b0..d20745f28c0 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -375,7 +375,6 @@ set(GLSL_SRC
engines/eevee_next/shaders/eevee_surf_lib.glsl
engines/eevee_next/shaders/eevee_surf_world_frag.glsl
engines/eevee_next/shaders/eevee_velocity_lib.glsl
- engines/eevee_next/shaders/eevee_velocity_resolve_comp.glsl
engines/eevee_next/eevee_defines.hh
engines/eevee_next/eevee_shader_shared.hh