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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-17 23:11:56 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-17 23:11:56 +0300 |
commit | 3f762dd76409a285bc0f40df0ff8a6bae6d065b0 (patch) | |
tree | 9fbaf7813ea25c34c3dfa0a76d876dec30992f05 /source/blender/draw/CMakeLists.txt | |
parent | dd8d55b31ac693aed0510551d080bbaca9c3cb7e (diff) |
Workbench: clean up the viewport shading code
- added the drawtype_solid, drawtype_wireframe, drawtype_texture to
View3D
- enabled workbench panels for important render engines
- merged workbench_materials to solid_flat_mode. All draw modes will get
its own fast implementation in the workbench
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index b22c97e352c..9fae5a6c3af 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -104,7 +104,6 @@ set(SRC engines/eevee/eevee_subsurface.c engines/eevee/eevee_temporal_sampling.c engines/eevee/eevee_volumes.c - engines/workbench/workbench_materials_solid.c engines/workbench/workbench_engine.c engines/workbench/solid_flat_mode.c engines/external/external_engine.c @@ -206,7 +205,7 @@ data_to_c_simple(engines/eevee/shaders/volumetric_resolve_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/volumetric_scatter_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/volumetric_integration_frag.glsl SRC) -data_to_c_simple(engines/workbench/shaders/solid_frag.glsl SRC) +data_to_c_simple(engines/workbench/shaders/solid_flat_frag.glsl SRC) data_to_c_simple(engines/workbench/shaders/workbench_vert.glsl SRC) data_to_c_simple(modes/shaders/common_globals_lib.glsl SRC) |