diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2021-05-30 20:01:18 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2021-05-30 23:48:40 +0300 |
commit | 0fb16215942ff62f6447858c2315396fa1b20445 (patch) | |
tree | cddece1e489b1b08800d495562497082d3f26a5a /source/blender/draw/CMakeLists.txt | |
parent | 5fb1b27d17f61ac73dc052ee4df13c85cef738a4 (diff) |
EEVEE: Lightprobe: Add back lightprobe rendering support for world.
Only world probe is supported for now.
The new implementation diverge from the original by randomly
selecting one lightprobe instead of sampling them all.
This speeds-up rendering a bit.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index cdf5f180215..551b0e2be2b 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -206,6 +206,7 @@ data_to_c_simple(engines/eevee/shaders/eevee_bsdf_stubs_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/eevee_camera_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/eevee_camera_velocity_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/eevee_closure_lib.glsl SRC) +data_to_c_simple(engines/eevee/shaders/eevee_cubemap_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/eevee_culling_debug_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/eevee_culling_iter_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/eevee_culling_lib.glsl SRC) @@ -237,6 +238,8 @@ data_to_c_simple(engines/eevee/shaders/eevee_film_resolve_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/eevee_gbuffer_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/eevee_irradiance_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/eevee_light_lib.glsl SRC) +data_to_c_simple(engines/eevee/shaders/eevee_lightprobe_eval_cubemap_lib.glsl SRC) +data_to_c_simple(engines/eevee/shaders/eevee_lightprobe_eval_grid_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/eevee_lightprobe_filter_diffuse_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/eevee_lightprobe_filter_downsample_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/eevee_lightprobe_filter_geom.glsl SRC) |