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authorClément Foucault <foucault.clem@gmail.com>2021-05-30 20:01:18 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-05-30 23:48:40 +0300
commit0fb16215942ff62f6447858c2315396fa1b20445 (patch)
treecddece1e489b1b08800d495562497082d3f26a5a /source/blender/draw/CMakeLists.txt
parent5fb1b27d17f61ac73dc052ee4df13c85cef738a4 (diff)
EEVEE: Lightprobe: Add back lightprobe rendering support for world.
Only world probe is supported for now. The new implementation diverge from the original by randomly selecting one lightprobe instead of sampling them all. This speeds-up rendering a bit.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r--source/blender/draw/CMakeLists.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index cdf5f180215..551b0e2be2b 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -206,6 +206,7 @@ data_to_c_simple(engines/eevee/shaders/eevee_bsdf_stubs_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/eevee_camera_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/eevee_camera_velocity_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/eevee_closure_lib.glsl SRC)
+data_to_c_simple(engines/eevee/shaders/eevee_cubemap_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/eevee_culling_debug_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/eevee_culling_iter_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/eevee_culling_lib.glsl SRC)
@@ -237,6 +238,8 @@ data_to_c_simple(engines/eevee/shaders/eevee_film_resolve_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/eevee_gbuffer_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/eevee_irradiance_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/eevee_light_lib.glsl SRC)
+data_to_c_simple(engines/eevee/shaders/eevee_lightprobe_eval_cubemap_lib.glsl SRC)
+data_to_c_simple(engines/eevee/shaders/eevee_lightprobe_eval_grid_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/eevee_lightprobe_filter_diffuse_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/eevee_lightprobe_filter_downsample_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/eevee_lightprobe_filter_geom.glsl SRC)