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authorClément Foucault <foucault.clem@gmail.com>2021-05-26 03:02:46 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-05-26 03:02:46 +0300
commit2b6c70a780f79ffccf777bb63cd94c11eac37171 (patch)
tree1d6c6a43a6b06b96892d26bc4fe8c901e759c1f2 /source/blender/draw/CMakeLists.txt
parent113c16d7a9482e4b102684e38da805c1d8e9aee8 (diff)
EEVEE: Rework multi material handling
Shading groups are now created by the material_array_get functions instead of passing a reference to be filled later. This avoids having to wait later to maybe create a sub shading group. This also simplifies different geomety type handling.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r--source/blender/draw/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 2d1cfdd465d..d0e2c7eab86 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -94,6 +94,7 @@ set(SRC
engines/eevee/eevee_lightcache.c
engines/eevee/eevee_lut.c
engines/eevee/eevee_material.cc
+ engines/eevee/eevee_mesh.cc
engines/eevee/eevee_motion_blur.cc
engines/eevee/eevee_renderpasses.cc
engines/eevee/eevee_shader.cc