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author | Clément Foucault <foucault.clem@gmail.com> | 2021-05-26 03:02:46 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-05-26 03:02:46 +0300 |
commit | 2b6c70a780f79ffccf777bb63cd94c11eac37171 (patch) | |
tree | 1d6c6a43a6b06b96892d26bc4fe8c901e759c1f2 /source/blender/draw/CMakeLists.txt | |
parent | 113c16d7a9482e4b102684e38da805c1d8e9aee8 (diff) |
EEVEE: Rework multi material handling
Shading groups are now created by the material_array_get functions
instead of passing a reference to be filled later. This avoids having
to wait later to maybe create a sub shading group.
This also simplifies different geomety type handling.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index 2d1cfdd465d..d0e2c7eab86 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -94,6 +94,7 @@ set(SRC engines/eevee/eevee_lightcache.c engines/eevee/eevee_lut.c engines/eevee/eevee_material.cc + engines/eevee/eevee_mesh.cc engines/eevee/eevee_motion_blur.cc engines/eevee/eevee_renderpasses.cc engines/eevee/eevee_shader.cc |