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authorClément Foucault <foucault.clem@gmail.com>2021-09-07 09:41:57 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-09-07 09:41:57 +0300
commitc51604e308d9606094ea43ad5c22978cc7d6f0a6 (patch)
tree03fa2b7745fbf0673ddede5b8c8d1b238af8debc /source/blender/draw/CMakeLists.txt
parent9207920c1e1ea0cb8252a181c1ce9ff2cd607e23 (diff)
EEVEE: Use special depth shader to resolve the depth buffer
This was the cause of a bug on Intel Integrated GPU and might as well impact other platforms.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r--source/blender/draw/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index b482654cc0d..38bc976ec87 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -271,6 +271,7 @@ data_to_c_simple(engines/eevee/shaders/eevee_depth_of_field_tiles_flatten_frag.g
data_to_c_simple(engines/eevee/shaders/eevee_film_filter_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/eevee_film_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/eevee_film_resolve_frag.glsl SRC)
+data_to_c_simple(engines/eevee/shaders/eevee_film_resolve_depth_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/eevee_gbuffer_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/eevee_irradiance_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/eevee_light_lib.glsl SRC)