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author | Clément Foucault <foucault.clem@gmail.com> | 2021-09-07 09:41:57 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-09-07 09:41:57 +0300 |
commit | c51604e308d9606094ea43ad5c22978cc7d6f0a6 (patch) | |
tree | 03fa2b7745fbf0673ddede5b8c8d1b238af8debc /source/blender/draw/CMakeLists.txt | |
parent | 9207920c1e1ea0cb8252a181c1ce9ff2cd607e23 (diff) |
EEVEE: Use special depth shader to resolve the depth buffer
This was the cause of a bug on Intel Integrated GPU and might as well
impact other platforms.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index b482654cc0d..38bc976ec87 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -271,6 +271,7 @@ data_to_c_simple(engines/eevee/shaders/eevee_depth_of_field_tiles_flatten_frag.g data_to_c_simple(engines/eevee/shaders/eevee_film_filter_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/eevee_film_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/eevee_film_resolve_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/eevee_film_resolve_depth_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/eevee_gbuffer_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/eevee_irradiance_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/eevee_light_lib.glsl SRC) |