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authorLuca Rood <dev@lucarood.com>2017-05-03 19:55:40 +0300
committerLuca Rood <dev@lucarood.com>2017-05-03 19:57:35 +0300
commit20f95de6ba2d32dcff553251ff4de2efd5b76955 (patch)
tree3249c645c766757e18f6231afe4e90ad76b996bb /source/blender/draw/DRW_engine.h
parentb9451c04931d228161c1fb212c6c7a09545a86b7 (diff)
Weight painting with draw manager
This implements weight rendering with the draw manager, with all drawing options (Shading, wire, face masking, vertex masking). This is part of T51208 Reviewers: campbellbarton Subscribers: dfelinto Differential Revision: https://developer.blender.org/D2654
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r--source/blender/draw/DRW_engine.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index 125a9d8d992..239919fd826 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -89,5 +89,6 @@ void DRW_pass_free(struct DRWPass *pass);
void OBJECT_collection_settings_create(struct IDProperty *properties);
void EDIT_MESH_collection_settings_create(struct IDProperty *properties);
void EDIT_ARMATURE_collection_settings_create(struct IDProperty *properties);
+void PAINT_WEIGHT_collection_settings_create(struct IDProperty *properties);
#endif /* __DRW_ENGINE_H__ */