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authorClément Foucault <foucault.clem@gmail.com>2018-09-04 18:14:46 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-09-04 18:15:00 +0300
commit30ae0ce0e14666d327a9c2cc5d5e0c9633da1e30 (patch)
tree01d239d4e2ef75a3c6da58fc796c157abd57e4cd /source/blender/draw/DRW_engine.h
parent950dcaea109fa93c3cca1fdb2f2c2b344f903104 (diff)
Xray: Add possibility to select wires in priority before surfaces
If no wires were found, try to select surfaces in a second loop.
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r--source/blender/draw/DRW_engine.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index 6d8e8a69e29..d61958931e5 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -119,7 +119,7 @@ void DRW_draw_render_loop_offscreen(
void DRW_draw_select_loop(
struct Depsgraph *depsgraph,
struct ARegion *ar, struct View3D *v3d,
- bool use_obedit_skip, bool use_nearest, const struct rcti *rect,
+ bool use_obedit_skip, bool draw_surface, bool use_nearest, const struct rcti *rect,
DRW_SelectPassFn select_pass_fn, void *select_pass_user_data,
DRW_ObjectFilterFn object_filter_fn, void *object_filter_user_data);
void DRW_draw_depth_loop(