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author | Clément Foucault <foucault.clem@gmail.com> | 2018-03-01 05:52:54 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-03-01 05:53:25 +0300 |
commit | 68015f9d397124b66fd8b435b729fbc0daa6e9ad (patch) | |
tree | e12a804bd733360d8581ddfe81af18b0a1b9b5b4 /source/blender/draw/DRW_engine.h | |
parent | dee2efb968a498d65e3ffd62592f0ae7dbf8f2ae (diff) |
DRW: Initial implementation of Frustum culling.
This is very efficient and add a pretty low overhead (0.1ms of drawing time for 10K objects passing through all tests, on my i3-4100M).
The like the rest of the DRWCallState, test is "cached" until the view matrices changes.
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
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