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authorCampbell Barton <ideasman42@gmail.com>2018-02-06 15:27:49 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-02-06 15:27:49 +0300
commit885d78150d092756c44519dd9fd19a4d88f02354 (patch)
treedab1c9b3ce11ee0e1611cde175d2f50ca4c0ef97 /source/blender/draw/DRW_engine.h
parent5376c739f5bf4029e0a32946e9945a732feba217 (diff)
Use eObjectMode for function arguments
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r--source/blender/draw/DRW_engine.h14
1 files changed, 8 insertions, 6 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index 30470b227b4..9baad113c42 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -26,6 +26,8 @@
#ifndef __DRW_ENGINE_H__
#define __DRW_ENGINE_H__
+#include "BLI_sys_types.h" /* for bool */
+
struct ARegion;
struct CollectionEngineSettings;
struct Depsgraph;
@@ -50,7 +52,7 @@ struct RenderEngine;
struct RenderEngineType;
struct WorkSpace;
-#include "BLI_sys_types.h" /* for bool */
+#include "DNA_object_enums.h"
/* Buffer and textures used by the viewport by default */
typedef struct DefaultFramebufferList {
@@ -91,25 +93,25 @@ void DRW_draw_view(const struct bContext *C);
void DRW_draw_render_loop_ex(
struct Depsgraph *depsgraph,
struct RenderEngineType *engine_type,
- struct ARegion *ar, struct View3D *v3d, const short object_mode,
+ struct ARegion *ar, struct View3D *v3d, const eObjectMode object_mode,
const struct bContext *evil_C);
void DRW_draw_render_loop(
struct Depsgraph *depsgraph,
- struct ARegion *ar, struct View3D *v3d, const short object_mode);
+ struct ARegion *ar, struct View3D *v3d, const eObjectMode object_mode);
void DRW_draw_render_loop_offscreen(
struct Depsgraph *depsgraph,
struct RenderEngineType *engine_type,
- struct ARegion *ar, struct View3D *v3d, const short object_mode,
+ struct ARegion *ar, struct View3D *v3d, const eObjectMode object_mode,
const bool draw_background,
struct GPUOffScreen *ofs,
struct GPUViewport *viewport);
void DRW_draw_select_loop(
struct Depsgraph *depsgraph,
- struct ARegion *ar, struct View3D *v3d, const short object_mode,
+ struct ARegion *ar, struct View3D *v3d, const eObjectMode object_mode,
bool use_obedit_skip, bool use_nearest, const struct rcti *rect);
void DRW_draw_depth_loop(
struct Depsgraph *depsgraph,
- struct ARegion *ar, struct View3D *v3d, const short object_mode);
+ struct ARegion *ar, struct View3D *v3d, const eObjectMode object_mode);
/* This is here because GPUViewport needs it */
void DRW_pass_free(struct DRWPass *pass);