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author | Clément Foucault <foucault.clem@gmail.com> | 2018-01-05 12:18:44 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-01-05 12:25:28 +0300 |
commit | 9a00d57371afd28ff3afe43c941bda2c76fea66f (patch) | |
tree | 5c124fc0bc5f81d3c133690c16a448afae32cad4 /source/blender/draw/DRW_engine.h | |
parent | 9be32ac5fed2b3d40fe12f31667b58ed1f9da623 (diff) |
DRW: Add viewport argument to DRW_draw_render_loop_offscreen
This way we can have persistent data accross different calls.
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r-- | source/blender/draw/DRW_engine.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h index 7efd9639874..3f09f38147e 100644 --- a/source/blender/draw/DRW_engine.h +++ b/source/blender/draw/DRW_engine.h @@ -44,6 +44,7 @@ struct ViewportEngineData; struct View3D; struct rcti; struct GPUOffScreen; +struct GPUViewport; struct RenderEngineType; struct WorkSpace; @@ -96,7 +97,8 @@ void DRW_draw_render_loop_offscreen( struct RenderEngineType *engine_type, struct ARegion *ar, struct View3D *v3d, const bool draw_background, - struct GPUOffScreen *ofs); + struct GPUOffScreen *ofs, + struct GPUViewport *viewport); void DRW_draw_select_loop( struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d, |