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authorSergey Sharybin <sergey@blender.org>2021-03-19 17:54:02 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2021-03-19 19:43:47 +0300
commitb72939aa8f66f2ddc12a9ead757388bf3a069d48 (patch)
tree9d35d0f071e74ce422ad099cb65a259c412faf15 /source/blender/draw/DRW_engine.h
parentc3308ca378e2c1bda3b030274590010a47b51ded (diff)
Draw manager: Add utility functions for context creation
Some special logic is needed to release the active DrawManager OpenGL context when new context needs to be created by a render engine. This change introduces functionality which is needed for such process, including a simple example usage in the comment.
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r--source/blender/draw/DRW_engine.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index 2d5b93f4272..64d4567f642 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -176,6 +176,9 @@ void DRW_deferred_shader_remove(struct GPUMaterial *mat);
struct DrawDataList *DRW_drawdatalist_from_id(struct ID *id);
void DRW_drawdata_free(struct ID *id);
+void DRW_opengl_context_release(void);
+void DRW_opengl_context_activate(void);
+
#ifdef __cplusplus
}
#endif