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author | Clément Foucault <foucault.clem@gmail.com> | 2019-03-29 00:38:55 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-03-29 00:38:55 +0300 |
commit | 4d71b655ec05d4fcee72d4606e97a3e146804054 (patch) | |
tree | 32e2e3d20c499882a559c166d11195e2f9974174 /source/blender/draw/DRW_engine.h | |
parent | 42dd888b98b598c240f78302b857fa60add08ca5 (diff) |
GPU: Fix color difference when rendering to gpu_py_offscreen
Now we do the color management inside the Draw manager and output CM byte
buffer.
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r-- | source/blender/draw/DRW_engine.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h index 49d17e39de2..f5e679a4e73 100644 --- a/source/blender/draw/DRW_engine.h +++ b/source/blender/draw/DRW_engine.h @@ -111,6 +111,7 @@ void DRW_draw_render_loop_offscreen( struct RenderEngineType *engine_type, struct ARegion *ar, struct View3D *v3d, const bool draw_background, + const bool do_color_management, struct GPUOffScreen *ofs, struct GPUViewport *viewport); void DRW_draw_select_loop( |