diff options
author | mano-wii <germano.costa@ig.com.br> | 2019-05-16 02:26:33 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-05-16 02:36:15 +0300 |
commit | 8a6414ed46f669ede106b3ffbe48f74b47718e11 (patch) | |
tree | 2aec66bbcc3d42acd2f09ea4ef215c3993300f7d /source/blender/draw/DRW_engine.h | |
parent | 989d8543853c422fb555411bfd8fffc46d9a070b (diff) |
Fix T54686: objects don't occlude each other for edit-mesh select
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r-- | source/blender/draw/DRW_engine.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h index cb75a965ef7..5919e100ddd 100644 --- a/source/blender/draw/DRW_engine.h +++ b/source/blender/draw/DRW_engine.h @@ -38,6 +38,7 @@ struct IDProperty; struct Main; struct Material; struct Object; +struct RegionView3D; struct RenderEngine; struct RenderEngineType; struct Scene; @@ -135,6 +136,15 @@ void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph, void DRW_draw_depth_object(struct ARegion *ar, struct GPUViewport *viewport, struct Object *object); +void DRW_draw_select_id_object(struct Scene *scene, + struct RegionView3D *rv3d, + struct Object *ob, + short select_mode, + bool draw_facedot, + uint initial_offset, + uint *r_vert_offset, + uint *r_edge_offset, + uint *r_face_offset); void DRW_framebuffer_select_id_setup(struct ARegion *ar, const bool clear); void DRW_framebuffer_select_id_release(struct ARegion *ar); |