diff options
author | Miguel Pozo <pragma37> | 2020-07-20 14:56:29 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2020-07-20 20:31:42 +0300 |
commit | 52543be9a6a4398a3cb5ec19df3659aa42a38727 (patch) | |
tree | 429ff41337ee08bf373082a26043abf8751d8130 /source/blender/draw/DRW_engine.h | |
parent | a9644c812fc17b38503828d6edf7d259b6fe0e74 (diff) |
Python API: option to use OpenGL context in RenderEngine.render
When bl_use_gpu_context is set, an OpenGL context will be available for
OpenGL based render engines.
Differential Revision: https://developer.blender.org/D8305
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r-- | source/blender/draw/DRW_engine.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h index 6c835c6d7ae..bc4efd82a03 100644 --- a/source/blender/draw/DRW_engine.h +++ b/source/blender/draw/DRW_engine.h @@ -43,6 +43,7 @@ struct GPUViewport; struct ID; struct Main; struct Object; +struct Render; struct RenderEngine; struct RenderEngineType; struct Scene; @@ -137,6 +138,9 @@ void DRW_render_gpencil(struct RenderEngine *engine, struct Depsgraph *depsgraph struct DRWInstanceDataList *DRW_instance_data_list_create(void); void DRW_instance_data_list_free(struct DRWInstanceDataList *idatalist); +void DRW_render_context_enable(struct Render *render); +void DRW_render_context_disable(struct Render *render); + void DRW_opengl_context_create(void); void DRW_opengl_context_destroy(void); void DRW_opengl_context_enable(void); |