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author | mano-wii <germano.costa@ig.com.br> | 2019-08-07 18:43:04 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2019-08-07 18:43:31 +0300 |
commit | 764cc75e1f92abefa3adf4ece3bbfe99e5227599 (patch) | |
tree | c77ed3b31fdeaeecce20d0414b88cd5c7ac042b9 /source/blender/draw/DRW_engine.h | |
parent | 9d7d34c12af5525d969a8806bc059dbb7a499d0f (diff) |
Edit Mesh Selection: Move ED_view3d_select_ functions to bf_draw
It is easier to deal with private values of the DRW_select engine and gives room for improvement.
Reviewers: campbellbarton, fclem
Differential Revision: https://developer.blender.org/D5415
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r-- | source/blender/draw/DRW_engine.h | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h index 87a96740c56..53cec599b82 100644 --- a/source/blender/draw/DRW_engine.h +++ b/source/blender/draw/DRW_engine.h @@ -176,17 +176,4 @@ void DRW_deferred_shader_remove(struct GPUMaterial *mat); struct DrawDataList *DRW_drawdatalist_from_id(struct ID *id); void DRW_drawdata_free(struct ID *id); -/* select_engine.c */ -void DRW_select_context_create(struct Base **bases, const uint bases_len, short select_mode); -bool DRW_select_elem_get(const uint sel_id, uint *r_elem, uint *r_base_index, char *r_elem_type); -uint DRW_select_context_offset_for_object_elem(const uint base_index, char elem_type); -uint DRW_select_context_elem_len(void); -uint *DRW_framebuffer_select_id_read(const struct rcti *rect, uint *r_buf_len); -void DRW_draw_select_id_object(struct Depsgraph *depsgraph, - struct ViewLayer *view_layer, - struct ARegion *ar, - struct View3D *v3d, - struct Object *ob, - short select_mode); - #endif /* __DRW_ENGINE_H__ */ |