diff options
author | mano-wii <germano.costa@ig.com.br> | 2019-04-19 17:49:17 +0300 |
---|---|---|
committer | mano-wii <germano.costa@ig.com.br> | 2019-04-19 17:49:17 +0300 |
commit | 8f4ba1c0467d9e6169451e03be5efffbd1f7a896 (patch) | |
tree | b07091db6d074739eefcc7023103e553264453ef /source/blender/draw/DRW_engine.h | |
parent | b6a9e88aff5b9be3fa8351c6578554400fcb32ab (diff) |
Fix T63669: Particle editing bypassing occlusion.
The problem occurs because status changes between BackBuffer and Offscreen.
Reviewers: fclem
Differential Revision: https://developer.blender.org/D4703
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r-- | source/blender/draw/DRW_engine.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h index 8ff4fbbe5a5..d0b7c10a3cb 100644 --- a/source/blender/draw/DRW_engine.h +++ b/source/blender/draw/DRW_engine.h @@ -132,6 +132,10 @@ void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph, struct ARegion *ar, struct View3D *v3d, struct GPUViewport *viewport); +void DRW_draw_depth_object(struct ARegion *ar, + struct View3D *v3d, + struct GPUViewport *viewport, + struct Object *object); void DRW_framebuffer_select_id_setup(struct ARegion *ar, const bool clear); void DRW_framebuffer_select_id_release(struct ARegion *ar); |