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authorMiguel Pozo <pragma37>2020-07-20 14:56:29 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-07-20 20:31:42 +0300
commit52543be9a6a4398a3cb5ec19df3659aa42a38727 (patch)
tree429ff41337ee08bf373082a26043abf8751d8130 /source/blender/draw/DRW_engine.h
parenta9644c812fc17b38503828d6edf7d259b6fe0e74 (diff)
Python API: option to use OpenGL context in RenderEngine.render
When bl_use_gpu_context is set, an OpenGL context will be available for OpenGL based render engines. Differential Revision: https://developer.blender.org/D8305
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r--source/blender/draw/DRW_engine.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index 6c835c6d7ae..bc4efd82a03 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -43,6 +43,7 @@ struct GPUViewport;
struct ID;
struct Main;
struct Object;
+struct Render;
struct RenderEngine;
struct RenderEngineType;
struct Scene;
@@ -137,6 +138,9 @@ void DRW_render_gpencil(struct RenderEngine *engine, struct Depsgraph *depsgraph
struct DRWInstanceDataList *DRW_instance_data_list_create(void);
void DRW_instance_data_list_free(struct DRWInstanceDataList *idatalist);
+void DRW_render_context_enable(struct Render *render);
+void DRW_render_context_disable(struct Render *render);
+
void DRW_opengl_context_create(void);
void DRW_opengl_context_destroy(void);
void DRW_opengl_context_enable(void);