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authormano-wii <germano.costa@ig.com.br>2019-03-15 22:02:55 +0300
committermano-wii <germano.costa@ig.com.br>2019-03-15 23:02:48 +0300
commit681661dbed121c7b81e9129c57df5eadb03c1009 (patch)
tree8802195c72af13e1bb7324131024cc98fb5971a7 /source/blender/draw/DRW_engine.h
parent4510f88d00a721a3d4ad3aa675050723eec2292c (diff)
GPU: Simplify select shaders.
The shaders are: `GPU_SHADER_3D_FLAT_SELECT_ID` and `GPU_SHADER_3D_UNIFORM_SELECT_ID`. This commit allows the drawing of the mesh select ids to be done on a 32UI format texture. This simplifies the shader that previously acted on the backbuffer and had to do an uint to rgba conversion. Differential Revision: https://developer.blender.org/D4350
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r--source/blender/draw/DRW_engine.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index e261de3c900..68d4ef04f95 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -123,6 +123,10 @@ void DRW_draw_depth_loop(
struct Depsgraph *depsgraph,
struct ARegion *ar, struct View3D *v3d);
+void DRW_framebuffer_select_id_setup(struct ARegion *ar, const bool clear);
+void DRW_framebuffer_select_id_release(struct ARegion *ar);
+void DRW_framebuffer_select_id_read(const struct rcti *rect, uint *r_buf);
+
/* grease pencil render */
bool DRW_render_check_grease_pencil(struct Depsgraph *depsgraph);
void DRW_render_gpencil(struct RenderEngine *engine, struct Depsgraph *depsgraph);