Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2020-02-11 17:18:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-02-11 17:19:04 +0300
commit804e90b42d728ecb1073af8d0bae15a91b13a469 (patch)
tree309de25d99c92286b10c9d27e547fd43a69299c1 /source/blender/draw/DRW_engine.h
parent58cdab8b9759dd59b55895f2f76b9624addbb324 (diff)
DRW: Color Management improvement
Reviewed By: brecht sergey jbakker Differential Revision: http://developer.blender.org/D6729
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r--source/blender/draw/DRW_engine.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index b9e7908b3ef..647d8a0841f 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -52,18 +52,18 @@ struct rcti;
/* Buffer and textures used by the viewport by default */
typedef struct DefaultFramebufferList {
struct GPUFrameBuffer *default_fb;
+ struct GPUFrameBuffer *overlay_fb;
struct GPUFrameBuffer *in_front_fb;
struct GPUFrameBuffer *color_only_fb;
struct GPUFrameBuffer *depth_only_fb;
- struct GPUFrameBuffer *multisample_fb;
+ struct GPUFrameBuffer *overlay_only_fb;
} DefaultFramebufferList;
typedef struct DefaultTextureList {
struct GPUTexture *color;
+ struct GPUTexture *color_overlay;
struct GPUTexture *depth;
struct GPUTexture *depth_in_front;
- struct GPUTexture *multisample_color;
- struct GPUTexture *multisample_depth;
} DefaultTextureList;
void DRW_engines_register(void);