diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-04-05 19:20:27 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-04-05 19:21:14 +0300 |
commit | 1c24c04e6023f2d2a328dfcdc9f86cd381d029a3 (patch) | |
tree | 7a5af59ce078cb66fb17ec33cf111ffc8d5fb328 /source/blender/draw/DRW_engine.h | |
parent | 57329304b061efe756e3a4ce1b828e9a7c7f7030 (diff) |
Remove workspace object mode, reverts changes w/ 2.8
This caused too many problems syncing object modes
with multiple objects/windows/workspaces, see: D3130 for details.
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r-- | source/blender/draw/DRW_engine.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h index e42b5a49d64..cf76bfdeef5 100644 --- a/source/blender/draw/DRW_engine.h +++ b/source/blender/draw/DRW_engine.h @@ -101,26 +101,26 @@ void DRW_draw_view(const struct bContext *C); void DRW_draw_render_loop_ex( struct Depsgraph *depsgraph, struct RenderEngineType *engine_type, - struct ARegion *ar, struct View3D *v3d, const eObjectMode object_mode, + struct ARegion *ar, struct View3D *v3d, const struct bContext *evil_C); void DRW_draw_render_loop( struct Depsgraph *depsgraph, - struct ARegion *ar, struct View3D *v3d, const eObjectMode object_mode); + struct ARegion *ar, struct View3D *v3d); void DRW_draw_render_loop_offscreen( struct Depsgraph *depsgraph, struct RenderEngineType *engine_type, - struct ARegion *ar, struct View3D *v3d, const eObjectMode object_mode, + struct ARegion *ar, struct View3D *v3d, const bool draw_background, struct GPUOffScreen *ofs, struct GPUViewport *viewport); void DRW_draw_select_loop( struct Depsgraph *depsgraph, - struct ARegion *ar, struct View3D *v3d, const eObjectMode object_mode, + struct ARegion *ar, struct View3D *v3d, bool use_obedit_skip, bool use_nearest, const struct rcti *rect, DRW_SelectPassFn select_pass_fn, void *select_pass_user_data); void DRW_draw_depth_loop( struct Depsgraph *depsgraph, - struct ARegion *ar, struct View3D *v3d, const eObjectMode object_mode); + struct ARegion *ar, struct View3D *v3d); /* This is here because GPUViewport needs it */ void DRW_pass_free(struct DRWPass *pass); |