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author | Luca Rood <dev@lucarood.com> | 2017-05-03 19:55:40 +0300 |
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committer | Luca Rood <dev@lucarood.com> | 2017-05-03 19:57:35 +0300 |
commit | 20f95de6ba2d32dcff553251ff4de2efd5b76955 (patch) | |
tree | 3249c645c766757e18f6231afe4e90ad76b996bb /source/blender/draw/DRW_engine.h | |
parent | b9451c04931d228161c1fb212c6c7a09545a86b7 (diff) |
Weight painting with draw manager
This implements weight rendering with the draw manager, with all drawing
options (Shading, wire, face masking, vertex masking).
This is part of T51208
Reviewers: campbellbarton
Subscribers: dfelinto
Differential Revision: https://developer.blender.org/D2654
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r-- | source/blender/draw/DRW_engine.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h index 125a9d8d992..239919fd826 100644 --- a/source/blender/draw/DRW_engine.h +++ b/source/blender/draw/DRW_engine.h @@ -89,5 +89,6 @@ void DRW_pass_free(struct DRWPass *pass); void OBJECT_collection_settings_create(struct IDProperty *properties); void EDIT_MESH_collection_settings_create(struct IDProperty *properties); void EDIT_ARMATURE_collection_settings_create(struct IDProperty *properties); +void PAINT_WEIGHT_collection_settings_create(struct IDProperty *properties); #endif /* __DRW_ENGINE_H__ */ |