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author | Dalai Felinto <dfelinto@gmail.com> | 2017-10-16 22:15:03 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-10-16 22:29:04 +0300 |
commit | e4f2b2be26adbb5c34231598526a270559c6e183 (patch) | |
tree | 40601b1349372904cffe619003dcc83b7011d8be /source/blender/draw/DRW_engine.h | |
parent | e8962f90de4222d6f750d3d3478eff65490365d8 (diff) |
Workspace: Move engines to workspace and Properties Editor cleanup
Engine is not stored in WorkSpaces. That defines the "context" engine, which
is used for the entire UI.
The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes")
is obtained from context.
Introduce a ViewRender struct for viewport settings that are defined for
workspaces and scene. This struct will be populated with the hand-picked
settings that can be defined per workspace as per the 2.8 design.
* use_scene_settings
* properties editor: workshop + organize context path
Use Scene Settings
==================
For viewport drawing, Workspaces have an option to use the Scene render
settings (F12) instead of the viewport settings.
This way users can quickly preview the final render settings, engine and
View Layer. This will affect all the editors in that workspace, and it will be
clearly indicated in the top-bar.
Properties Editor: Add Workspace and organize context path
==========================================================
We now have the properties of:
Scene, Scene > Layer, Scene > World, Workspace
[Scene | Workspace] > Render Layer > Object
[Scene | Workspace] > Render Layer > Object > Data
(...)
Reviewers: Campbell Barton, Julian Eisel
Differential Revision: https://developer.blender.org/D2842
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r-- | source/blender/draw/DRW_engine.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h index 646d8716094..e96aec0766f 100644 --- a/source/blender/draw/DRW_engine.h +++ b/source/blender/draw/DRW_engine.h @@ -42,6 +42,8 @@ struct ViewportEngineData; struct View3D; struct rcti; struct GPUOffScreen; +struct RenderEngineType; +struct WorkSpace; #include "BLI_sys_types.h" /* for bool */ @@ -72,6 +74,7 @@ void DRW_draw_view(const struct bContext *C); void DRW_draw_render_loop_ex( struct Depsgraph *graph, + struct RenderEngineType *engine, struct ARegion *ar, struct View3D *v3d, const struct bContext *evil_C); void DRW_draw_render_loop( @@ -79,6 +82,7 @@ void DRW_draw_render_loop( struct ARegion *ar, struct View3D *v3d); void DRW_draw_render_loop_offscreen( struct Depsgraph *graph, + struct RenderEngineType *engine, struct ARegion *ar, struct View3D *v3d, struct GPUOffScreen *ofs); void DRW_draw_select_loop( |