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authorThomas Dinges <dingto>2022-09-22 18:27:51 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-09-22 18:32:43 +0300
commit697b447c2069bbbbaa9929aab0ea1f66ef8bf4d0 (patch)
treef5c78b102b5c1478fb1dbd262b23508f5f072e33 /source/blender/draw/DRW_engine.h
parentbb63b98d1ff5acfd24dff9b5e72175f82f5bca26 (diff)
Metal: MTLContext implementation and immediate mode rendering support.
MTLContext provides functionality for command encoding, binding management and graphics device management. MTLImmediate provides simple draw enablement with dynamically encoded data. These draws utilise temporary scratch buffer memory to provide minimal bandwidth overhead during workload submission. This patch also contains empty placeholders for MTLBatch and MTLDrawList to enable testing of first pixels on-screen without failure. The Metal API also requires access to the GHOST_Context to ensure the same pre-initialized Metal GPU device is used by the viewport. Given the explicit nature of Metal, explicit control is also needed over presentation, to ensure correct work scheduling and rendering pipeline state. Authored by Apple: Michael Parkin-White Ref T96261 (The diff is based on 043f59cb3b5835ba1a0bbf6f1cbad080b527f7f6) Reviewed By: fclem Differential Revision: https://developer.blender.org/D15953
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r--source/blender/draw/DRW_engine.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index dec7a22aadb..04e3bddfb6c 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -201,6 +201,7 @@ void DRW_gpu_render_context_enable(void *re_gpu_context);
void DRW_gpu_render_context_disable(void *re_gpu_context);
void DRW_deferred_shader_remove(struct GPUMaterial *mat);
+void DRW_deferred_shader_optimize_remove(struct GPUMaterial *mat);
/**
* Get DrawData from the given ID-block. In order for this to work, we assume that