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author | Clément Foucault <foucault.clem@gmail.com> | 2017-02-22 15:00:15 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-02-22 15:00:15 +0300 |
commit | cd0d335183c8aa2c947a68ed6d5ded02a3cf2d2a (patch) | |
tree | fa56926998346499ade8504ec295fea08117da83 /source/blender/draw/DRW_engine.h | |
parent | 48aeb0b64008a947c5165d45d4a78f142f70e84c (diff) |
Clay Engine: Started Armature drawing
This should give the overall direction to whom wants to finish it.
- Renamed EDIT mode engine to EDIT_MESH mode engine
- Introduce EDIT_ARMATURE mode engine
- Started to port legacy drawarmature.c to draw_armature.c
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r-- | source/blender/draw/DRW_engine.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h index 8ebd444b3fa..05ecc7390d1 100644 --- a/source/blender/draw/DRW_engine.h +++ b/source/blender/draw/DRW_engine.h @@ -43,6 +43,7 @@ void *DRW_render_settings_get(struct Scene *scene, const char *engine_name); /* Mode engines initialization */ void OBJECT_collection_settings_create(struct CollectionEngineSettings *ces); -void EDIT_collection_settings_create(struct CollectionEngineSettings *ces); +void EDIT_MESH_collection_settings_create(struct CollectionEngineSettings *ces); +void EDIT_ARMATURE_collection_settings_create(struct CollectionEngineSettings *ces); #endif /* __DRW_ENGINE_H__ */ |