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authorClément Foucault <foucault.clem@gmail.com>2017-02-22 15:00:15 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-02-22 15:00:15 +0300
commitcd0d335183c8aa2c947a68ed6d5ded02a3cf2d2a (patch)
treefa56926998346499ade8504ec295fea08117da83 /source/blender/draw/DRW_engine.h
parent48aeb0b64008a947c5165d45d4a78f142f70e84c (diff)
Clay Engine: Started Armature drawing
This should give the overall direction to whom wants to finish it. - Renamed EDIT mode engine to EDIT_MESH mode engine - Introduce EDIT_ARMATURE mode engine - Started to port legacy drawarmature.c to draw_armature.c
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r--source/blender/draw/DRW_engine.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index 8ebd444b3fa..05ecc7390d1 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -43,6 +43,7 @@ void *DRW_render_settings_get(struct Scene *scene, const char *engine_name);
/* Mode engines initialization */
void OBJECT_collection_settings_create(struct CollectionEngineSettings *ces);
-void EDIT_collection_settings_create(struct CollectionEngineSettings *ces);
+void EDIT_MESH_collection_settings_create(struct CollectionEngineSettings *ces);
+void EDIT_ARMATURE_collection_settings_create(struct CollectionEngineSettings *ces);
#endif /* __DRW_ENGINE_H__ */