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author | Clément Foucault <foucault.clem@gmail.com> | 2020-02-11 17:18:55 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-02-11 17:19:04 +0300 |
commit | 804e90b42d728ecb1073af8d0bae15a91b13a469 (patch) | |
tree | 309de25d99c92286b10c9d27e547fd43a69299c1 /source/blender/draw/DRW_engine.h | |
parent | 58cdab8b9759dd59b55895f2f76b9624addbb324 (diff) |
DRW: Color Management improvement
Reviewed By: brecht sergey jbakker
Differential Revision: http://developer.blender.org/D6729
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r-- | source/blender/draw/DRW_engine.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h index b9e7908b3ef..647d8a0841f 100644 --- a/source/blender/draw/DRW_engine.h +++ b/source/blender/draw/DRW_engine.h @@ -52,18 +52,18 @@ struct rcti; /* Buffer and textures used by the viewport by default */ typedef struct DefaultFramebufferList { struct GPUFrameBuffer *default_fb; + struct GPUFrameBuffer *overlay_fb; struct GPUFrameBuffer *in_front_fb; struct GPUFrameBuffer *color_only_fb; struct GPUFrameBuffer *depth_only_fb; - struct GPUFrameBuffer *multisample_fb; + struct GPUFrameBuffer *overlay_only_fb; } DefaultFramebufferList; typedef struct DefaultTextureList { struct GPUTexture *color; + struct GPUTexture *color_overlay; struct GPUTexture *depth; struct GPUTexture *depth_in_front; - struct GPUTexture *multisample_color; - struct GPUTexture *multisample_depth; } DefaultTextureList; void DRW_engines_register(void); |