diff options
author | Julian Eisel <julian@blender.org> | 2020-03-06 18:56:42 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2020-03-06 19:19:23 +0300 |
commit | b2ee1770d4c31078518f4ec9edd5196a41345162 (patch) | |
tree | 6b7f6ff9057322245fc3b3407bece3f1c0cb3eb5 /source/blender/draw/DRW_engine.h | |
parent | b825a95ec311a169d33fe21e28418f11a516c82f (diff) |
Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.
This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.
Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.
Also ran clan clang format on affected files.
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r-- | source/blender/draw/DRW_engine.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h index 2462603632f..c6aedd40afb 100644 --- a/source/blender/draw/DRW_engine.h +++ b/source/blender/draw/DRW_engine.h @@ -63,7 +63,7 @@ typedef struct DRWUpdateContext { struct Depsgraph *depsgraph; struct Scene *scene; struct ViewLayer *view_layer; - struct ARegion *ar; + struct ARegion *region; struct View3D *v3d; struct RenderEngineType *engine_type; } DRWUpdateContext; @@ -81,24 +81,24 @@ void DRW_draw_region_engine_info(int xoffset, int yoffset); void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph, struct RenderEngineType *engine_type, - struct ARegion *ar, + struct ARegion *region, struct View3D *v3d, struct GPUViewport *viewport, const struct bContext *evil_C); void DRW_draw_render_loop(struct Depsgraph *depsgraph, - struct ARegion *ar, + struct ARegion *region, struct View3D *v3d, struct GPUViewport *viewport); void DRW_draw_render_loop_offscreen(struct Depsgraph *depsgraph, struct RenderEngineType *engine_type, - struct ARegion *ar, + struct ARegion *region, struct View3D *v3d, const bool draw_background, const bool do_color_management, struct GPUOffScreen *ofs, struct GPUViewport *viewport); void DRW_draw_select_loop(struct Depsgraph *depsgraph, - struct ARegion *ar, + struct ARegion *region, struct View3D *v3d, bool use_obedit_skip, bool draw_surface, @@ -109,20 +109,20 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph, DRW_ObjectFilterFn object_filter_fn, void *object_filter_user_data); void DRW_draw_depth_loop(struct Depsgraph *depsgraph, - struct ARegion *ar, + struct ARegion *region, struct View3D *v3d, struct GPUViewport *viewport, bool use_opengl_context); void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph, - struct ARegion *ar, + struct ARegion *region, struct View3D *v3d, struct GPUViewport *viewport); -void DRW_draw_depth_object(struct ARegion *ar, +void DRW_draw_depth_object(struct ARegion *region, struct View3D *v3d, struct GPUViewport *viewport, struct Object *object); void DRW_draw_select_id(struct Depsgraph *depsgraph, - struct ARegion *ar, + struct ARegion *region, struct View3D *v3d, const struct rcti *rect); |