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authorCampbell Barton <ideasman42@gmail.com>2018-04-05 19:20:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-04-05 19:21:14 +0300
commit1c24c04e6023f2d2a328dfcdc9f86cd381d029a3 (patch)
tree7a5af59ce078cb66fb17ec33cf111ffc8d5fb328 /source/blender/draw/DRW_engine.h
parent57329304b061efe756e3a4ce1b828e9a7c7f7030 (diff)
Remove workspace object mode, reverts changes w/ 2.8
This caused too many problems syncing object modes with multiple objects/windows/workspaces, see: D3130 for details.
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r--source/blender/draw/DRW_engine.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index e42b5a49d64..cf76bfdeef5 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -101,26 +101,26 @@ void DRW_draw_view(const struct bContext *C);
void DRW_draw_render_loop_ex(
struct Depsgraph *depsgraph,
struct RenderEngineType *engine_type,
- struct ARegion *ar, struct View3D *v3d, const eObjectMode object_mode,
+ struct ARegion *ar, struct View3D *v3d,
const struct bContext *evil_C);
void DRW_draw_render_loop(
struct Depsgraph *depsgraph,
- struct ARegion *ar, struct View3D *v3d, const eObjectMode object_mode);
+ struct ARegion *ar, struct View3D *v3d);
void DRW_draw_render_loop_offscreen(
struct Depsgraph *depsgraph,
struct RenderEngineType *engine_type,
- struct ARegion *ar, struct View3D *v3d, const eObjectMode object_mode,
+ struct ARegion *ar, struct View3D *v3d,
const bool draw_background,
struct GPUOffScreen *ofs,
struct GPUViewport *viewport);
void DRW_draw_select_loop(
struct Depsgraph *depsgraph,
- struct ARegion *ar, struct View3D *v3d, const eObjectMode object_mode,
+ struct ARegion *ar, struct View3D *v3d,
bool use_obedit_skip, bool use_nearest, const struct rcti *rect,
DRW_SelectPassFn select_pass_fn, void *select_pass_user_data);
void DRW_draw_depth_loop(
struct Depsgraph *depsgraph,
- struct ARegion *ar, struct View3D *v3d, const eObjectMode object_mode);
+ struct ARegion *ar, struct View3D *v3d);
/* This is here because GPUViewport needs it */
void DRW_pass_free(struct DRWPass *pass);