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authorClément Foucault <foucault.clem@gmail.com>2017-09-24 02:25:21 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-09-25 21:14:42 +0300
commit98dd2a518be52b7f94c3a6f9345f19a0aebb2284 (patch)
tree263c9cbb4b466782b133030e796bfe8b67e9f06f /source/blender/draw/DRW_engine.h
parent00955d8d7a2e17ee86767e5f3703d6c20f2602b8 (diff)
Eevee: Fix SSR in orthographic view.
The problem was that orthographic views can have hit position that are negative. Thus we cannot encode the hit in the sign of the Z component. The workaround is to store the hit position in screenspace. But since we are using floating point render target, we are loosing quite a bit of precision. TODO: use RGBA16 instead of RGBA16F. But that means encoding the pdf value somehow.
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
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