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authorClément Foucault <foucault.clem@gmail.com>2018-12-17 11:54:24 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-12-17 11:54:24 +0300
commitb253fe4d1b84a4cb42fcabf4fad6611034b505c2 (patch)
tree5b5bace35f425e832193e15a5a96d5019f62ab8d /source/blender/draw/DRW_engine.h
parent99457dd9819b6d2f63e84ba80280fe2819e8928d (diff)
Eevee: Change Bent normal calculation
This changes the bent normal effect to be a bit more subtle. I also tuned down the bent normal blending factor so mesh faceted look may appear more in occluded regions. this is to increase the fidelity of the indirect lighting. This blending might be a parameter in the future. Based the calculation on "Bent Normals and Cones in Screen-space" by O. Klehm, T. Ritschel, E. Eisemann, H.-P. Seidel
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
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