diff options
author | Jeroen Bakker <jeroen@blender.org> | 2020-02-25 09:47:35 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2020-02-25 09:47:35 +0300 |
commit | ae3263e52532997a2149dfff67cec2dbcc9e465a (patch) | |
tree | a12f96a261f4ace3c25033db4dae69bc42f515d1 /source/blender/draw/DRW_engine.h | |
parent | 9e45468835bacca145028dafad9be33accad5bed (diff) |
DrawEngine: Clean up
Put DefaultFramebufferList and DefaultTextureList into an own header
file. These structs were private, but also used by the window manager
and gpu package. The previous implementation we needed to keep these
structs in sync.
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r-- | source/blender/draw/DRW_engine.h | 18 |
1 files changed, 1 insertions, 17 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h index 647d8a0841f..2462603632f 100644 --- a/source/blender/draw/DRW_engine.h +++ b/source/blender/draw/DRW_engine.h @@ -48,23 +48,7 @@ struct bContext; struct rcti; #include "DNA_object_enums.h" - -/* Buffer and textures used by the viewport by default */ -typedef struct DefaultFramebufferList { - struct GPUFrameBuffer *default_fb; - struct GPUFrameBuffer *overlay_fb; - struct GPUFrameBuffer *in_front_fb; - struct GPUFrameBuffer *color_only_fb; - struct GPUFrameBuffer *depth_only_fb; - struct GPUFrameBuffer *overlay_only_fb; -} DefaultFramebufferList; - -typedef struct DefaultTextureList { - struct GPUTexture *color; - struct GPUTexture *color_overlay; - struct GPUTexture *depth; - struct GPUTexture *depth_in_front; -} DefaultTextureList; +#include "DRW_engine_types.h" void DRW_engines_register(void); void DRW_engines_free(void); |