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authormano-wii <germano.costa@ig.com.br>2019-05-16 02:26:33 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-16 02:36:15 +0300
commit8a6414ed46f669ede106b3ffbe48f74b47718e11 (patch)
tree2aec66bbcc3d42acd2f09ea4ef215c3993300f7d /source/blender/draw/DRW_engine.h
parent989d8543853c422fb555411bfd8fffc46d9a070b (diff)
Fix T54686: objects don't occlude each other for edit-mesh select
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r--source/blender/draw/DRW_engine.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index cb75a965ef7..5919e100ddd 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -38,6 +38,7 @@ struct IDProperty;
struct Main;
struct Material;
struct Object;
+struct RegionView3D;
struct RenderEngine;
struct RenderEngineType;
struct Scene;
@@ -135,6 +136,15 @@ void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
void DRW_draw_depth_object(struct ARegion *ar,
struct GPUViewport *viewport,
struct Object *object);
+void DRW_draw_select_id_object(struct Scene *scene,
+ struct RegionView3D *rv3d,
+ struct Object *ob,
+ short select_mode,
+ bool draw_facedot,
+ uint initial_offset,
+ uint *r_vert_offset,
+ uint *r_edge_offset,
+ uint *r_face_offset);
void DRW_framebuffer_select_id_setup(struct ARegion *ar, const bool clear);
void DRW_framebuffer_select_id_release(struct ARegion *ar);