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authormano-wii <germano.costa@ig.com.br>2019-07-30 12:46:59 +0300
committermano-wii <germano.costa@ig.com.br>2019-07-30 12:46:59 +0300
commit651d8bfd98db11eb58018412cc030cfe2705c519 (patch)
treec1d0dbd948383c61636261a1ad113d094577e97e /source/blender/draw/DRW_engine.h
parenta85963bed86bb25b29a70f893cc9e9279a0b9d15 (diff)
3D View: Move selection API to a Selection engine.
This commit moves the API of selecting faces, vertices and edges to a DRW manager engine. Reviewers: campbellbarton, fclem Subscribers: jbakker, brecht Differential Revision: https://developer.blender.org/D5090
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r--source/blender/draw/DRW_engine.h36
1 files changed, 23 insertions, 13 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index 5919e100ddd..64a02f3931b 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -26,6 +26,7 @@
#include "BLI_sys_types.h" /* for bool */
struct ARegion;
+struct Base;
struct DRWInstanceDataList;
struct DRWPass;
struct Depsgraph;
@@ -136,19 +137,12 @@ void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
void DRW_draw_depth_object(struct ARegion *ar,
struct GPUViewport *viewport,
struct Object *object);
-void DRW_draw_select_id_object(struct Scene *scene,
- struct RegionView3D *rv3d,
- struct Object *ob,
- short select_mode,
- bool draw_facedot,
- uint initial_offset,
- uint *r_vert_offset,
- uint *r_edge_offset,
- uint *r_face_offset);
-
-void DRW_framebuffer_select_id_setup(struct ARegion *ar, const bool clear);
-void DRW_framebuffer_select_id_release(struct ARegion *ar);
-void DRW_framebuffer_select_id_read(const struct rcti *rect, uint *r_buf);
+void DRW_draw_select_id(struct Depsgraph *depsgraph,
+ struct ARegion *ar,
+ struct View3D *v3d,
+ struct Base **bases,
+ const uint bases_len,
+ short select_mode);
/* grease pencil render */
bool DRW_render_check_grease_pencil(struct Depsgraph *depsgraph);
@@ -181,4 +175,20 @@ void DRW_deferred_shader_remove(struct GPUMaterial *mat);
struct DrawDataList *DRW_drawdatalist_from_id(struct ID *id);
void DRW_drawdata_free(struct ID *id);
+/* select_engine.c */
+void DRW_select_context_create(struct Depsgraph *depsgraph,
+ struct Base **bases,
+ const uint bases_len,
+ short select_mode);
+bool DRW_select_elem_get(const uint sel_id, uint *r_elem, uint *r_base_index, char *r_elem_type);
+uint DRW_select_context_offset_for_object_elem(const uint base_index, char elem_type);
+uint DRW_select_context_elem_len(void);
+void DRW_framebuffer_select_id_read(const struct rcti *rect, uint *r_buf);
+void DRW_draw_select_id_object(struct Depsgraph *depsgraph,
+ struct ViewLayer *view_layer,
+ struct ARegion *ar,
+ struct View3D *v3d,
+ struct Object *ob,
+ short select_mode);
+
#endif /* __DRW_ENGINE_H__ */