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authorCampbell Barton <ideasman42@gmail.com>2021-10-07 04:32:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-10-07 19:27:55 +0300
commitd04d27b406b856396102452cab0eedf315e94a54 (patch)
tree4a881ab29123828287f83272a0ca1d03b62b4472 /source/blender/draw/DRW_engine.h
parent919e513fa8f9fb4f1304ea4b752869b6d63b1608 (diff)
Sequencer: 2D cursor for the preview & transform
- Use 2D cursor in the preview space using shortcuts matching the UV editor and 3D view. - Add Cursor tool, cursor transform. - Support for cursor and bound-box pivot. - Add pivot pie menu.
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r--source/blender/draw/DRW_engine.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index 927a29ed6b6..af6c8ea62b2 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -179,6 +179,9 @@ void DRW_viewport_data_free(struct DRWData *drw_data);
bool DRW_opengl_context_release(void);
void DRW_opengl_context_activate(bool drw_state);
+/* We may want to move this into a more general location. */
+void DRW_draw_cursor_2d_ex(const struct ARegion *region, const float cursor[2]);
+
#ifdef __cplusplus
}
#endif