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authorJeroen Bakker <jbakker>2020-03-19 10:06:49 +0300
committerJeroen Bakker <jeroen@blender.org>2020-03-19 10:26:48 +0300
commitfd48ff1296f45b32bffeca2c60dca2a12bb84229 (patch)
tree250137802d4bed0628a7926df724227349320757 /source/blender/draw/DRW_engine_types.h
parentfe045b2b77dc6d7f0b552619fe824b496d34db6c (diff)
Fix T73931: Stereo Viewport Color Management
Stereoscopic viewport didn't support Color Manangement due recent changes in the color management pipeline. In order to solve the issue we will migrate the strereo rendering into the GPUViewport. This will share some textures and reduce required GPU memory. Reviewed By: fclem, dfelinto Differential Revision: https://developer.blender.org/D6922
Diffstat (limited to 'source/blender/draw/DRW_engine_types.h')
-rw-r--r--source/blender/draw/DRW_engine_types.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/DRW_engine_types.h b/source/blender/draw/DRW_engine_types.h
index dd56f87182c..d31bab5a1b5 100644
--- a/source/blender/draw/DRW_engine_types.h
+++ b/source/blender/draw/DRW_engine_types.h
@@ -35,11 +35,14 @@ typedef struct DefaultFramebufferList {
struct GPUFrameBuffer *color_only_fb;
struct GPUFrameBuffer *depth_only_fb;
struct GPUFrameBuffer *overlay_only_fb;
+ struct GPUFrameBuffer *stereo_comp_fb;
} DefaultFramebufferList;
typedef struct DefaultTextureList {
struct GPUTexture *color;
struct GPUTexture *color_overlay;
+ struct GPUTexture *color_stereo;
+ struct GPUTexture *color_overlay_stereo;
struct GPUTexture *depth;
struct GPUTexture *depth_in_front;
} DefaultTextureList;