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authorJeroen Bakker <jeroen@blender.org>2020-02-25 09:47:35 +0300
committerJeroen Bakker <jeroen@blender.org>2020-02-25 09:47:35 +0300
commitae3263e52532997a2149dfff67cec2dbcc9e465a (patch)
treea12f96a261f4ace3c25033db4dae69bc42f515d1 /source/blender/draw/DRW_engine_types.h
parent9e45468835bacca145028dafad9be33accad5bed (diff)
DrawEngine: Clean up
Put DefaultFramebufferList and DefaultTextureList into an own header file. These structs were private, but also used by the window manager and gpu package. The previous implementation we needed to keep these structs in sync.
Diffstat (limited to 'source/blender/draw/DRW_engine_types.h')
-rw-r--r--source/blender/draw/DRW_engine_types.h51
1 files changed, 51 insertions, 0 deletions
diff --git a/source/blender/draw/DRW_engine_types.h b/source/blender/draw/DRW_engine_types.h
new file mode 100644
index 00000000000..dd56f87182c
--- /dev/null
+++ b/source/blender/draw/DRW_engine_types.h
@@ -0,0 +1,51 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2016, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw
+ */
+
+#ifndef __DRW_ENGINE_TYPES_H__
+#define __DRW_ENGINE_TYPES_H__
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Buffer and textures used by the viewport by default */
+typedef struct DefaultFramebufferList {
+ struct GPUFrameBuffer *default_fb;
+ struct GPUFrameBuffer *overlay_fb;
+ struct GPUFrameBuffer *in_front_fb;
+ struct GPUFrameBuffer *color_only_fb;
+ struct GPUFrameBuffer *depth_only_fb;
+ struct GPUFrameBuffer *overlay_only_fb;
+} DefaultFramebufferList;
+
+typedef struct DefaultTextureList {
+ struct GPUTexture *color;
+ struct GPUTexture *color_overlay;
+ struct GPUTexture *depth;
+ struct GPUTexture *depth_in_front;
+} DefaultTextureList;
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __DRW_ENGINE_H__ */