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authorCampbell Barton <ideasman42@gmail.com>2019-02-10 03:06:22 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-10 03:16:31 +0300
commit0b6dbbc306b0a7e60abe36968d154241bb90c1df (patch)
treed22a40e3e73f80bc1150cffe1fde866f1f602865 /source/blender/draw/engines/basic
parent16d7967c2b404cbe6719192e073c7685376f6ab1 (diff)
Cleanup: move clipping shader lib & define into struct
Also compare clipping with the draw context instead of accessing the RegionView3D, currently they're matching but this might not always be the case.
Diffstat (limited to 'source/blender/draw/engines/basic')
-rw-r--r--source/blender/draw/engines/basic/basic_engine.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index 72ff8de2002..5123132c3e8 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -94,9 +94,8 @@ static void basic_cache_init(void *vedata)
const DRWContextState *draw_ctx = DRW_context_state_get();
BASIC_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
const RegionView3D *rv3d = draw_ctx->rv3d;
- const bool is_clip = (rv3d->rflag & RV3D_CLIPPING) != 0;
- if (is_clip) {
+ if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
}
@@ -109,7 +108,7 @@ static void basic_cache_init(void *vedata)
psl->depth_pass = DRW_pass_create(
"Depth Pass", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WIRE);
stl->g_data->depth_shgrp = DRW_shgroup_create(sh_data->depth, psl->depth_pass);
- if (rv3d->rflag & RV3D_CLIPPING) {
+ if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->depth_shgrp, rv3d);
}
@@ -117,7 +116,7 @@ static void basic_cache_init(void *vedata)
"Depth Pass Cull",
DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK);
stl->g_data->depth_shgrp_cull = DRW_shgroup_create(sh_data->depth, psl->depth_pass_cull);
- if (rv3d->rflag & RV3D_CLIPPING) {
+ if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->depth_shgrp_cull, rv3d);
}
}