diff options
author | Jeroen Bakker <jbakker> | 2020-05-14 12:56:16 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2020-05-14 12:58:33 +0300 |
commit | 7d38f5036794e7bf2678c8138b940257b152435b (patch) | |
tree | a664d8092fd10eeebe4f99538c75d4e1e1a4a528 /source/blender/draw/engines/basic | |
parent | 975c45df9a1c21140710ef16ce5ce4b5565ab90f (diff) |
Fix T75908: Sculpt GPU Batches + Render Artifacts
When sculpting the GPU batches are constructed with only the required data
for a single viewport. When that viewport changes shading or coloring mode (object
to vertex) batches might not hold all the needed information.
There is also a case when you have two 3d viewport one in object color
mode and the other in vertex color mode that the GPU batches were
updated without any vertex colors.
In order to fix these category of issues this patch would always
construct the full GPU batches for sculpting.
Reviewed By: Clément Foucault, Pablo Dobarro
Maniphest Tasks: T75908
Differential Revision: https://developer.blender.org/D7701
Diffstat (limited to 'source/blender/draw/engines/basic')
-rw-r--r-- | source/blender/draw/engines/basic/basic_engine.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c index ab53f7025c0..6658fea7825 100644 --- a/source/blender/draw/engines/basic/basic_engine.c +++ b/source/blender/draw/engines/basic/basic_engine.c @@ -202,7 +202,7 @@ static void basic_cache_populate(void *vedata, Object *ob) stl->g_data->depth_shgrp[do_in_front]; if (use_sculpt_pbvh) { - DRW_shgroup_call_sculpt(shgrp, ob, false, false, false); + DRW_shgroup_call_sculpt(shgrp, ob, false, false); } else { struct GPUBatch *geom = DRW_cache_object_surface_get(ob); |