Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2019-02-06 01:15:16 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-06 01:15:16 +0300
commitdbd7f36da8ec3ac1c2898aee346beecb86aac8a2 (patch)
tree0d77061a4305b7bcfef13bb753089e5f6f21e7c3 /source/blender/draw/engines/basic
parenta245d533514e335f028cfa6cdb26614ed0982484 (diff)
GPU: refactor clipped drawing from DRW into GPU
Needed to fix T61196, supporting clipped back-buffer in the 3D view which is done outside the draw module. It was also inconvenient having DRW_shader_* versions of GPU_shader_* API calls. - Clipping distances are now supported as a shader configuration for builtin shaders. - Add shader config argument when accessing builtin shaders. - Move GPU_shader_create_from_arrays() from DRW to GPU.
Diffstat (limited to 'source/blender/draw/engines/basic')
-rw-r--r--source/blender/draw/engines/basic/basic_engine.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index d22f4ccb86c..cdc625fc297 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -65,7 +65,7 @@ typedef struct BASIC_Shaders {
/* *********** STATIC *********** */
static struct {
- BASIC_Shaders sh_data[DRW_SHADER_SLOT_LEN];
+ BASIC_Shaders sh_data[GPU_SHADER_CFG_LEN];
} e_data = {NULL}; /* Engine data */
typedef struct BASIC_PrivateData {
@@ -79,11 +79,11 @@ typedef struct BASIC_PrivateData {
static void basic_engine_init(void *UNUSED(vedata))
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- BASIC_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_slot];
+ BASIC_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_cfg];
/* Depth prepass */
if (!sh_data->depth) {
- sh_data->depth = DRW_shader_create_3D_depth_only(draw_ctx->shader_slot);
+ sh_data->depth = DRW_shader_create_3D_depth_only(draw_ctx->shader_cfg);
}
}
@@ -93,7 +93,7 @@ static void basic_cache_init(void *vedata)
BASIC_StorageList *stl = ((BASIC_Data *)vedata)->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
- BASIC_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_slot];
+ BASIC_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_cfg];
const RegionView3D *rv3d = draw_ctx->rv3d;
const bool is_clip = (rv3d->rflag & RV3D_CLIPPING) != 0;