diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-12 16:15:36 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-12 16:32:31 +0300 |
commit | b6b1e0f56cefc43571c8fc09bb14e4cb4bff7841 (patch) | |
tree | b671b08cf7373476a0fb6982fefa4b8d068dd85c /source/blender/draw/engines/clay/shaders/clay_fxaa.glsl | |
parent | d72ddb81aecb74be9e9403198644f0a68c7268c2 (diff) |
T55454: removal of clay engine
The ClayEngine was introduced to test the blender2.8 architecture during
development. As currently we have the wanted features implemented with
matcaps we are going to remove the clay engine as it was never intended
to be an official releasable engine
Note: The test cases are never run. But when enabled will be skipped as
they were implemented over the Clay Engine
Diffstat (limited to 'source/blender/draw/engines/clay/shaders/clay_fxaa.glsl')
-rw-r--r-- | source/blender/draw/engines/clay/shaders/clay_fxaa.glsl | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/source/blender/draw/engines/clay/shaders/clay_fxaa.glsl b/source/blender/draw/engines/clay/shaders/clay_fxaa.glsl deleted file mode 100644 index 924e51421aa..00000000000 --- a/source/blender/draw/engines/clay/shaders/clay_fxaa.glsl +++ /dev/null @@ -1,18 +0,0 @@ - -in vec4 uvcoordsvar; -out vec4 fragColor; - -uniform vec2 invscreenres; -uniform sampler2D colortex; - -void main() -{ - fragColor = vec4(FxaaPixelShader( - uvcoordsvar.st, - colortex, - invscreenres, - 1.0, - 0.166, - 0.0833 - ).rgb, 1.0); -} |