diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-04-30 17:02:24 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-04-30 17:39:26 +0300 |
commit | eb7188802daf5909351d8a3c01b68303b655c1bc (patch) | |
tree | 137c2c43be509c07efa96ba49c63b5632974cceb /source/blender/draw/engines/eevee/eevee_bloom.c | |
parent | 41431eacfa1afc66533f5d27cc21dfa58024e26c (diff) |
DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.
Because:
- Less redundancy.
- Better suffixes.
Also a few modification to GPU_texture_create_* to simplify the API:
- make the format explicit to the texture creation process.
- remove the component count as it's specified in the GPUTextureFormat.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_bloom.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_bloom.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_bloom.c b/source/blender/draw/engines/eevee/eevee_bloom.c index 89a7aeab4b2..3648a56cd8b 100644 --- a/source/blender/draw/engines/eevee/eevee_bloom.c +++ b/source/blender/draw/engines/eevee/eevee_bloom.c @@ -111,7 +111,7 @@ int EEVEE_bloom_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata) effects->blit_texel_size[0] = 1.0f / (float)blitsize[0]; effects->blit_texel_size[1] = 1.0f / (float)blitsize[1]; - effects->bloom_blit = DRW_texture_pool_query_2D(blitsize[0], blitsize[1], DRW_TEX_RGB_11_11_10, + effects->bloom_blit = DRW_texture_pool_query_2D(blitsize[0], blitsize[1], GPU_R11F_G11F_B10F, &draw_engine_eevee_type); GPU_framebuffer_ensure_config(&fbl->bloom_blit_fb, { @@ -153,7 +153,7 @@ int EEVEE_bloom_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata) effects->downsamp_texel_size[i][0] = 1.0f / (float)texsize[0]; effects->downsamp_texel_size[i][1] = 1.0f / (float)texsize[1]; - effects->bloom_downsample[i] = DRW_texture_pool_query_2D(texsize[0], texsize[1], DRW_TEX_RGB_11_11_10, + effects->bloom_downsample[i] = DRW_texture_pool_query_2D(texsize[0], texsize[1], GPU_R11F_G11F_B10F, &draw_engine_eevee_type); GPU_framebuffer_ensure_config(&fbl->bloom_down_fb[i], { GPU_ATTACHMENT_NONE, @@ -169,7 +169,7 @@ int EEVEE_bloom_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata) texsize[0] = MAX2(texsize[0], 2); texsize[1] = MAX2(texsize[1], 2); - effects->bloom_upsample[i] = DRW_texture_pool_query_2D(texsize[0], texsize[1], DRW_TEX_RGB_11_11_10, + effects->bloom_upsample[i] = DRW_texture_pool_query_2D(texsize[0], texsize[1], GPU_R11F_G11F_B10F, &draw_engine_eevee_type); GPU_framebuffer_ensure_config(&fbl->bloom_accum_fb[i], { GPU_ATTACHMENT_NONE, |