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authorCampbell Barton <ideasman42@gmail.com>2017-11-20 06:28:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-11-20 06:29:50 +0300
commit14e5711d69548afaadadce198968b9c501e5f745 (patch)
tree0ba068ae7085faffb63c50a8c7db93937e5deb8f /source/blender/draw/engines/eevee/eevee_bloom.c
parent8af3f531b1b7481edab6ec379f11694283ba9190 (diff)
Cleanup: line length, right shift
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_bloom.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_bloom.c49
1 files changed, 33 insertions, 16 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_bloom.c b/source/blender/draw/engines/eevee/eevee_bloom.c
index 21fba216fb7..5aef1dc966c 100644
--- a/source/blender/draw/engines/eevee/eevee_bloom.c
+++ b/source/blender/draw/engines/eevee/eevee_bloom.c
@@ -47,21 +47,37 @@ extern char datatoc_effect_bloom_frag_glsl[];
static void eevee_create_shader_bloom(void)
{
- e_data.bloom_blit_sh[0] = DRW_shader_create_fullscreen(datatoc_effect_bloom_frag_glsl, "#define STEP_BLIT\n");
- e_data.bloom_blit_sh[1] = DRW_shader_create_fullscreen(datatoc_effect_bloom_frag_glsl, "#define STEP_BLIT\n"
- "#define HIGH_QUALITY\n");
-
- e_data.bloom_downsample_sh[0] = DRW_shader_create_fullscreen(datatoc_effect_bloom_frag_glsl, "#define STEP_DOWNSAMPLE\n");
- e_data.bloom_downsample_sh[1] = DRW_shader_create_fullscreen(datatoc_effect_bloom_frag_glsl, "#define STEP_DOWNSAMPLE\n"
- "#define HIGH_QUALITY\n");
-
- e_data.bloom_upsample_sh[0] = DRW_shader_create_fullscreen(datatoc_effect_bloom_frag_glsl, "#define STEP_UPSAMPLE\n");
- e_data.bloom_upsample_sh[1] = DRW_shader_create_fullscreen(datatoc_effect_bloom_frag_glsl, "#define STEP_UPSAMPLE\n"
- "#define HIGH_QUALITY\n");
-
- e_data.bloom_resolve_sh[0] = DRW_shader_create_fullscreen(datatoc_effect_bloom_frag_glsl, "#define STEP_RESOLVE\n");
- e_data.bloom_resolve_sh[1] = DRW_shader_create_fullscreen(datatoc_effect_bloom_frag_glsl, "#define STEP_RESOLVE\n"
- "#define HIGH_QUALITY\n");
+ e_data.bloom_blit_sh[0] = DRW_shader_create_fullscreen(
+ datatoc_effect_bloom_frag_glsl,
+ "#define STEP_BLIT\n");
+ e_data.bloom_blit_sh[1] = DRW_shader_create_fullscreen(
+ datatoc_effect_bloom_frag_glsl,
+ "#define STEP_BLIT\n"
+ "#define HIGH_QUALITY\n");
+
+ e_data.bloom_downsample_sh[0] = DRW_shader_create_fullscreen(
+ datatoc_effect_bloom_frag_glsl,
+ "#define STEP_DOWNSAMPLE\n");
+ e_data.bloom_downsample_sh[1] = DRW_shader_create_fullscreen(
+ datatoc_effect_bloom_frag_glsl,
+ "#define STEP_DOWNSAMPLE\n"
+ "#define HIGH_QUALITY\n");
+
+ e_data.bloom_upsample_sh[0] = DRW_shader_create_fullscreen(
+ datatoc_effect_bloom_frag_glsl,
+ "#define STEP_UPSAMPLE\n");
+ e_data.bloom_upsample_sh[1] = DRW_shader_create_fullscreen(
+ datatoc_effect_bloom_frag_glsl,
+ "#define STEP_UPSAMPLE\n"
+ "#define HIGH_QUALITY\n");
+
+ e_data.bloom_resolve_sh[0] = DRW_shader_create_fullscreen(
+ datatoc_effect_bloom_frag_glsl,
+ "#define STEP_RESOLVE\n");
+ e_data.bloom_resolve_sh[1] = DRW_shader_create_fullscreen(
+ datatoc_effect_bloom_frag_glsl,
+ "#define STEP_RESOLVE\n"
+ "#define HIGH_QUALITY\n");
}
int EEVEE_bloom_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
@@ -190,7 +206,8 @@ int EEVEE_bloom_init(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
return 0;
}
-static DRWShadingGroup *eevee_create_bloom_pass(const char *name, EEVEE_EffectsInfo *effects, struct GPUShader *sh, DRWPass **pass, bool upsample)
+static DRWShadingGroup *eevee_create_bloom_pass(
+ const char *name, EEVEE_EffectsInfo *effects, struct GPUShader *sh, DRWPass **pass, bool upsample)
{
struct Gwn_Batch *quad = DRW_cache_fullscreen_quad_get();