diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-03-20 10:17:16 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-03-20 10:25:27 +0300 |
commit | 4fa904e91c78148ba39ac40371d7680294e225bf (patch) | |
tree | ec6c1c6f6a1263e29900bedc9e876d941cc3febf /source/blender/draw/engines/eevee/eevee_bloom.c | |
parent | db5a82302cb322b24d0e0a315e6af499706e8aca (diff) |
Cleanup: use lowercase for dimensions in function names
Most API's already use this convention.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_bloom.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_bloom.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_bloom.c b/source/blender/draw/engines/eevee/eevee_bloom.c index 058215bc8ff..cd3e1cd6503 100644 --- a/source/blender/draw/engines/eevee/eevee_bloom.c +++ b/source/blender/draw/engines/eevee/eevee_bloom.c @@ -105,7 +105,7 @@ int EEVEE_bloom_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata) effects->blit_texel_size[0] = 1.0f / (float)blitsize[0]; effects->blit_texel_size[1] = 1.0f / (float)blitsize[1]; - effects->bloom_blit = DRW_texture_pool_query_2D(blitsize[0], blitsize[1], GPU_R11F_G11F_B10F, + effects->bloom_blit = DRW_texture_pool_query_2d(blitsize[0], blitsize[1], GPU_R11F_G11F_B10F, &draw_engine_eevee_type); GPU_framebuffer_ensure_config(&fbl->bloom_blit_fb, { @@ -147,7 +147,7 @@ int EEVEE_bloom_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata) effects->downsamp_texel_size[i][0] = 1.0f / (float)texsize[0]; effects->downsamp_texel_size[i][1] = 1.0f / (float)texsize[1]; - effects->bloom_downsample[i] = DRW_texture_pool_query_2D(texsize[0], texsize[1], GPU_R11F_G11F_B10F, + effects->bloom_downsample[i] = DRW_texture_pool_query_2d(texsize[0], texsize[1], GPU_R11F_G11F_B10F, &draw_engine_eevee_type); GPU_framebuffer_ensure_config(&fbl->bloom_down_fb[i], { GPU_ATTACHMENT_NONE, @@ -163,7 +163,7 @@ int EEVEE_bloom_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata) texsize[0] = MAX2(texsize[0], 2); texsize[1] = MAX2(texsize[1], 2); - effects->bloom_upsample[i] = DRW_texture_pool_query_2D(texsize[0], texsize[1], GPU_R11F_G11F_B10F, + effects->bloom_upsample[i] = DRW_texture_pool_query_2d(texsize[0], texsize[1], GPU_R11F_G11F_B10F, &draw_engine_eevee_type); GPU_framebuffer_ensure_config(&fbl->bloom_accum_fb[i], { GPU_ATTACHMENT_NONE, |