diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-09-08 21:21:57 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-09-10 04:09:45 +0300 |
commit | 9fdf094b852652e10256fedfc6daa50beb5f83bc (patch) | |
tree | 17a98e724418ca74d6d609f5ca4f0bed81c1db49 /source/blender/draw/engines/eevee/eevee_data.c | |
parent | adeaf37e77dce6845fc0777183cb457dbfc1c86b (diff) |
Eevee: Shadows: Filtering improvement.
- Replace poisson by concentric samples: Less variance. They are sorted by radius then by angle.
- Separate filtering into 2 blur. First blur is 3x3 box blur. Second is user dependant.
- Group fetches by group of 4.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_data.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_data.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_data.c b/source/blender/draw/engines/eevee/eevee_data.c index 28c049ae53e..92a992f578b 100644 --- a/source/blender/draw/engines/eevee/eevee_data.c +++ b/source/blender/draw/engines/eevee/eevee_data.c @@ -42,7 +42,9 @@ static void eevee_scene_layer_data_free(void *storage) DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_target_fb); DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_store_fb); DRW_TEXTURE_FREE_SAFE(sldata->shadow_cube_target); + DRW_TEXTURE_FREE_SAFE(sldata->shadow_cube_blur); DRW_TEXTURE_FREE_SAFE(sldata->shadow_cascade_target); + DRW_TEXTURE_FREE_SAFE(sldata->shadow_cascade_blur); DRW_TEXTURE_FREE_SAFE(sldata->shadow_pool); BLI_freelistN(&sldata->shadow_casters); |