diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-06-13 18:39:39 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-06-15 01:53:41 +0300 |
commit | dccf46f18ffe741ae5f0193b75d4a5688096cf9a (patch) | |
tree | 0fc27ad6908b27d4cc0b3bfc65dd8f4d52e84183 /source/blender/draw/engines/eevee/eevee_data.c | |
parent | 8e5609665fefb004ce2e759a49e063479cf01b3d (diff) |
Eevee: Add Irradiance Grid support
Early implementation. Slow and still has quality
3 ways of storing irradiance:
- Spherical Harmonics: Have problem with directionnal lighting.
- HL2 diffuse cube: Very low resolution but smooth transitions.
- Diffuse cube: High storage requirement.
Also include some name change.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_data.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_data.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_data.c b/source/blender/draw/engines/eevee/eevee_data.c index 52dc35b4977..5639250a076 100644 --- a/source/blender/draw/engines/eevee/eevee_data.c +++ b/source/blender/draw/engines/eevee/eevee_data.c @@ -53,13 +53,13 @@ static void eevee_scene_layer_data_free(void *storage) /* Probes */ MEM_SAFE_FREE(sldata->probes); DRW_UBO_FREE_SAFE(sldata->probe_ubo); + DRW_UBO_FREE_SAFE(sldata->grid_ubo); DRW_FRAMEBUFFER_FREE_SAFE(sldata->probe_fb); DRW_FRAMEBUFFER_FREE_SAFE(sldata->probe_filter_fb); - DRW_FRAMEBUFFER_FREE_SAFE(sldata->probe_sh_fb); DRW_TEXTURE_FREE_SAFE(sldata->probe_rt); DRW_TEXTURE_FREE_SAFE(sldata->probe_depth_rt); DRW_TEXTURE_FREE_SAFE(sldata->probe_pool); - DRW_TEXTURE_FREE_SAFE(sldata->probe_sh); + DRW_TEXTURE_FREE_SAFE(sldata->irradiance_pool); } static void eevee_lamp_data_free(void *storage) |