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authorCampbell Barton <ideasman42@gmail.com>2017-10-09 12:49:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-10-09 12:49:27 +0300
commita5b4b0f21c1ae8c96e4fea9abdcfac2fab1cf300 (patch)
tree0658d8bdfb8ec03652aa04f82ee8a4d243ec6370 /source/blender/draw/engines/eevee/eevee_data.c
parentd68f698cf0321477c0734474150eb4bc43c4e85f (diff)
parentabcda06934aba054de8540b66b13c2bbc5f8f515 (diff)
Merge branch '28' into custom-manipulatorscustom-manipulators
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_data.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_data.c19
1 files changed, 10 insertions, 9 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_data.c b/source/blender/draw/engines/eevee/eevee_data.c
index 8893a8c62e9..92a992f578b 100644
--- a/source/blender/draw/engines/eevee/eevee_data.c
+++ b/source/blender/draw/engines/eevee/eevee_data.c
@@ -39,15 +39,13 @@ static void eevee_scene_layer_data_free(void *storage)
DRW_UBO_FREE_SAFE(sldata->light_ubo);
DRW_UBO_FREE_SAFE(sldata->shadow_ubo);
DRW_UBO_FREE_SAFE(sldata->shadow_render_ubo);
- DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_cube_target_fb);
- DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_cube_fb);
- DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_map_fb);
- DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_cascade_fb);
- DRW_TEXTURE_FREE_SAFE(sldata->shadow_depth_cube_target);
- DRW_TEXTURE_FREE_SAFE(sldata->shadow_color_cube_target);
- DRW_TEXTURE_FREE_SAFE(sldata->shadow_depth_cube_pool);
- DRW_TEXTURE_FREE_SAFE(sldata->shadow_depth_map_pool);
- DRW_TEXTURE_FREE_SAFE(sldata->shadow_depth_cascade_pool);
+ DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_target_fb);
+ DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_store_fb);
+ DRW_TEXTURE_FREE_SAFE(sldata->shadow_cube_target);
+ DRW_TEXTURE_FREE_SAFE(sldata->shadow_cube_blur);
+ DRW_TEXTURE_FREE_SAFE(sldata->shadow_cascade_target);
+ DRW_TEXTURE_FREE_SAFE(sldata->shadow_cascade_blur);
+ DRW_TEXTURE_FREE_SAFE(sldata->shadow_pool);
BLI_freelistN(&sldata->shadow_casters);
/* Probes */
@@ -61,6 +59,9 @@ static void eevee_scene_layer_data_free(void *storage)
DRW_TEXTURE_FREE_SAFE(sldata->probe_pool);
DRW_TEXTURE_FREE_SAFE(sldata->irradiance_pool);
DRW_TEXTURE_FREE_SAFE(sldata->irradiance_rt);
+
+ /* Volumetrics */
+ MEM_SAFE_FREE(sldata->volumetrics);
}
static void eevee_lamp_data_free(void *storage)